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Roguebook
Roguebook





roguebook
  1. ROGUEBOOK HOW TO
  2. ROGUEBOOK FULL
  3. ROGUEBOOK FREE

To its credit, and to its detriment, nothing in Roguebook is particularly novel. Your deck itself even levels up, with your card count giving you points to spend on randomized talents. It even relies on an old deckbuilding staple, asking you to mix-and-match two card pools each run, which was used to such great effect in Monster Train. It has Slay the Spire's flurry of weird artifacts to collect and use. It pulls in a Hades-esque buffet of advanced challenges to mix and match after you first "beat" the game. You will gain more gold, items, cards and gems, which helps you grow in power to the point where you're not taking much damage.Roguebook lifts some great design from other recent roguelite games.

roguebook

In general, I find it correct to fight every battle you can. Be efficient with your ink to reveal as much of each map as possible (= more hearts).Īll other tips would revolve around preventing the damage in the first place, which is another topic. Look for talents & items that heal at the end of a battle.

ROGUEBOOK FULL

You can often win the fight and get a full heal, meaning you saved some extra hearts for the next map. Take calculated risks going into boss battles below full health. Let the other character tank a hit first. Don't use a heart if just one character is damaged.

roguebook

Use Aurora to tank a big (but non-lethal) hit each battle, then heal up with her Tea Cup. Put a Retain gem in Seifer's 'Absorb Soul', so you can keep it in hand and reliably get the heal when you need it. Some strategies I use to supplement healing It feels like a design oversight that you can't purchase additional hearts from the store. Also the embellishments to increase your HP. Healing is indeed too scarce at first, until you purchase the embellishment that adds 3 more hearts to each map. That makes a lot of the normal fights feel counter-productive (especially in the last chapter) if you can't be as invulnerable as I was in that one run, because the rewards just aren't worth the loss of precious health that's so hard to restore. In this game, I have had some good results with defense (my first successful run came when I got a Phasestone, and put it on Dragon Spirit with Berserker selected as a passive it pretty much makes you invulnerable if you draw the card early enough), but it seems like there's basically nothing you can do to restore health, other than hoping to stumble on those health potions hidden around the map. One of the things I enjoy doing in those games is focusing on defense/block and health regeneration (I always get excited when I find Survivalist's Gear).

ROGUEBOOK FREE

Originally posted by rookiebatman:I'm one of the noobs playing on the free weekend, but I've spent a good bit of hours in other roguelike deckbuilders like Banners of Ruin and Monster Train.

ROGUEBOOK HOW TO

That makes a lot of the normal fights feel counter-productive (especially in the last chapter) if you can't be as invulnerable as I was in that one run, because the rewards just aren't worth the loss of precious health that's so hard to restore.Īm I missing some nuances about how to get health back, or is the game supposed to be all about preventing the damage from happening in the first place? That seems like it's a bit too contingent on the luck of the draw at the start of a fight, since a lot of enemies do big damage right from the beginning.

roguebook

I'm one of the noobs playing on the free weekend, but I've spent a good bit of hours in other roguelike deckbuilders like Banners of Ruin and Monster Train.







Roguebook